If you need a normal Makie scene in a layout, for example for 3D plots, you have to use
LScene right now. It's just a wrapper around the normal
Scene that makes it layoutable. The underlying Scene is accessible via the
scene field. You can plot into the
LScene directly, though.
You can pass keyword arguments to the underlying
Scene object to the
scenekw keyword. Currently, it can be necessary to pass a couple of attributes explicitly to make sure they are not inherited from the main scene (which has a pixel camera and no axis, e.g.).
using GLMakie GLMakie.activate!() fig = Figure() lscene = LScene(fig[1, 1], scenekw = (camera = cam3d!, raw = false)) # now you can plot into lscene like you're used to meshscatter!(lscene, randn(100, 3)) fig