# Plot function signatures

## General function signatures and usage

### Create a new plot inside a new scene object

`func(args...; kw_args...)`

where `func`

are the atomics function, e.g. `lines`

, `scatter`

, `surface`

, etc. For a list of the available atomics functions, see Plotting functions overview.

### Create a new plot as a subscene of the specified `scene`

object

`func(scene::SceneLike, args...; kw_args...)`

### Add a plot in-place to the `current_scene()`

`func!(args...; kw_args...)`

### Add a plot in-place to the specified `scene`

as a subscene

`func!(scene::SceneLike, args...; kw_args...)`

## Detailed function signatures

The input arguments are handled by the `convert_arguments`

function, which handles a large variety of inputs. The signatures accepted by `convert_arguments`

are also those accepted by the plotting functions.

Accepted signatures are as follows:

`AbstractPlotting.convert_arguments`

— FunctionEnables to use scatter like a surface plot with x::Vector, y::Vector, z::Matrix spanning z over the grid spanned by x y

`convert_arguments(P, x, y, z)::(Vector)`

Takes vectors `x`

, `y`

, and `z`

and turns it into a vector of 3D points of the values from `x`

, `y`

, and `z`

. `P`

is the plot Type (it is optional).

`convert_arguments(P, x)::(Vector)`

Takes an input GeometryPrimitive `x`

and decomposes it to points. `P`

is the plot Type (it is optional).

Accepts a Vector of Pair of Points (e.g. `[Point(0, 0) => Point(1, 1), ...]`

) to encode e.g. linesegments or directions.

`convert_arguments(P, y)::Vector`

Takes vector `y`

and generates a range from 1 to the length of `y`

, for plotting on an arbitrary `x`

axis.

`P`

is the plot Type (it is optional).

`convert_arguments(P, x, y)::(Vector)`

Takes vectors `x`

and `y`

and turns it into a vector of 2D points of the values from `x`

and `y`

.

`P`

is the plot Type (it is optional).

`convert_arguments(P, x, y, z)::Tuple{ClosedInterval, ClosedInterval, Matrix}`

Takes 2 ClosedIntervals's `x`

, `y`

, and an AbstractMatrix `z`

, and converts the closed range to linspaces with size(z, 1/2) `P`

is the plot Type (it is optional).

`convert_arguments(x)::(String)`

Takes an input `AbstractString`

`x`

and converts it to a string.

`convert_arguments(P, x)::(Vector)`

Takes an input `HyperRectangle`

`x`

and decomposes it to points.

`P`

is the plot Type (it is optional).

`convert_arguments(P, x::VecOrMat, y::VecOrMat, z::Matrix)`

Takes 3 `AbstractMatrix`

`x`

, `y`

, and `z`

, converts them to `Float32`

and outputs them in a Tuple.

`P`

is the plot Type (it is optional).

`convert_arguments(P, Matrix)::Tuple{ClosedInterval, ClosedInterval, Matrix}`

Takes an `AbstractMatrix`

, converts the dimesions `n`

and `m`

into `ClosedInterval`

, and stores the `ClosedInterval`

to `n`

and `m`

, plus the original matrix in a Tuple.

`P`

is the plot Type (it is optional).

`convert_arguments(P, x, y, f)::(Vector, Vector, Matrix)`

Takes vectors `x`

and `y`

and the function `f`

, and applies `f`

on the grid that `x`

and `y`

span. This is equivalent to `f.(x, y')`

. `P`

is the plot Type (it is optional).

`convert_arguments(P, Matrix)::Tuple{ClosedInterval, ClosedInterval, ClosedInterval, Matrix}`

Takes an array of `{T, 3} where T`

, converts the dimesions `n`

, `m`

and `k`

into `ClosedInterval`

, and stores the `ClosedInterval`

to `n`

, `m`

and `k`

, plus the original array in a Tuple.

`P`

is the plot Type (it is optional).

`convert_arguments(P, x, y, z, i)::(Vector, Vector, Vector, Matrix)`

Takes 3 `AbstractVector`

`x`

, `y`

, and `z`

and the `AbstractMatrix`

`i`

, and puts everything in a Tuple.

`P`

is the plot Type (it is optional).

`convert_arguments(P, x, y, z, f)::(Vector, Vector, Vector, Matrix)`

Takes `AbstractVector`

`x`

, `y`

, and `z`

and the function `f`

, evaluates `f`

on the volume spanned by `x`

, `y`

and `z`

, and puts `x`

, `y`

, `z`

and `f(x,y,z)`

in a Tuple.

`P`

is the plot Type (it is optional).

`convert_arguments(Mesh, x, y, z)::GLNormalMesh`

Takes real vectors x, y, z and constructs a mesh out of those, under the assumption that every 3 points form a triangle.

`convert_arguments(Mesh, xyz::AbstractVector)::GLNormalMesh`

Takes an input mesh and a vector `xyz`

representing the vertices of the mesh, and creates indices under the assumption, that each triplet in `xyz`

forms a triangle.

`convert_arguments(Mesh, x, y, z, indices)::GLNormalMesh`

Takes real vectors x, y, z and constructs a triangle mesh out of those, using the faces in `indices`

, which can be integers (every 3 -> one triangle), or GeometryTypes.Face{N, <: Integer}.

`convert_arguments(Mesh, vertices, indices)::GLNormalMesh`

Takes `vertices`

and `indices`

, and creates a triangle mesh out of those. See to_vertices and to_triangles for more informations about accepted types.

See Plot attributes for the available plot attributes.